TLDR: png -> BM_converter.exe -> gobtool.py -> mods/texture/TEXTURE.GOB
I noticed a texture seemed odd.
It is that way in a map editor wdfuse. |
Given it's name, ZPMARBB1.BM, I guess it is "marble" something.
I grabbed a marble looking image from the internet. and saved it as 256x256 PNG, and imported it into "BM_Converter.exe" found on df-21.net
Next to create a TEXTURE.GOB with the file in it was a bit tricky. I found some python scripts to do it, https://github.com/njankowski/dftools , The documentation seems wrong
D:\Games\TheForceEngine-v1.09.530\dftools-master>python gobtool.py archive "TEXTURES.GOB" "..\TEXTURES"
Archiving "D:\Games\TheForceEngine-v1.09.530\dftools-master\TEXTURES.GOB" into GOB "D:\Games\TheForceEngine-v1.09.530\TEXTURES"
Traceback (most recent call last):
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 66, in <module>
main()
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 62, in main
args.func(args)
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 13, in archive
entries = bulkrw.read_files(args.directory, args.recursive)
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\util\bulkrw.py", line 23, in read_files
for file in os.listdir(directory):
FileNotFoundError: [WinError 3] The system cannot find the path specified: 'D:\\Games\\TheForceEngine-v1.09.530\\dftools-master\\TEXTURES.GOB'
D:\Games\TheForceEngine-v1.09.530\dftools-master>cd ..
D:\Games\TheForceEngine-v1.09.530>python dftools-master\gobtool.py archive "TEXTURES.GOB" "TEXTURES"
Archiving "D:\Games\TheForceEngine-v1.09.530\TEXTURES.GOB" into GOB "D:\Games\TheForceEngine-v1.09.530\TEXTURES"
Traceback (most recent call last):
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 66, in <module>
main()
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 62, in main
args.func(args)
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 13, in archive
entries = bulkrw.read_files(args.directory, args.recursive)
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\util\bulkrw.py", line 23, in read_files
for file in os.listdir(directory):
FileNotFoundError: [WinError 3] The system cannot find the path specified: 'D:\\Games\\TheForceEngine-v1.09.530\\TEXTURES.GOB'
D:\Games\TheForceEngine-v1.09.530>python dftools-master\gobtool.py archive "TEXTURES.GOB" "TEXTURES"
Archiving "D:\Games\TheForceEngine-v1.09.530\TEXTURES.GOB" into GOB "D:\Games\TheForceEngine-v1.09.530\TEXTURES"
Traceback (most recent call last):
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 66, in <module>
main()
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 62, in main
args.func(args)
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\gobtool.py", line 13, in archive
entries = bulkrw.read_files(args.directory, args.recursive)
File "D:\Games\TheForceEngine-v1.09.530\dftools-master\util\bulkrw.py", line 23, in read_files
for file in os.listdir(directory):
NotADirectoryError: [WinError 267] The directory name is invalid: 'D:\\Games\\TheForceEngine-v1.09.530\\TEXTURES.GOB'
D:\Games\TheForceEngine-v1.09.530>python dftools-master\gobtool.py archive "TEXTURES" "TEXTURES.gob"
Archiving "D:\Games\TheForceEngine-v1.09.530\TEXTURES" into GOB "D:\Games\TheForceEngine-v1.09.530\TEXTURES.gob"
Done
D:\Games\TheForceEngine-v1.09.530>
It seems that the arguments for the "make a gob" section were backwards.
Placing the resultant TEXTURE.GOB into a new TheForceEngine-v1.09.530\Mods\textures folder
And it seems to load and work:Now that I put that in I see the replacement texture everywhere in that level.
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